![]() ![]() This feature also allows the user to select the place where they want to start playback randomly. The clip is faster because the sound file is loaded and thus doesn’t require more buffering after being looped or after the user selects to move to a random file position. This is more effective when a user wants to optimize the memory while playing a large sound file. It is also the best option when the developer doesn’t know the sound that will be played. This method is also more effective when there is a need for sound transformation because it requires the sound data to be continuously updated by the application during playback. The first step is to create an object of the audio input stream.This step converts the audio file into an input stream that the app can use. The second step is to use Audio System to create an object for clip reference.The third step is now to load the clip object with audio data from the audio input stream that was created in step 1. ![]() The next step is to set the clip’s required properties such as loop, position, and microsecond position.Public void resumeAudio() throws UnsupportedAudioFileException, ", " + clip.getMicrosecondLength() + ")") Throws IOException, LineUnavailableException, UnsupportedAudioFileException operation is now as per the user's choice ("Experienced an error while playing sound.") Scanner scanned = new Scanner(System.in) ThePath = "add the path to the audio file here" Public void resetAudioStream() throws UnsupportedAudioFileException, IOException,ĪudioStream = AudioSystem.getAudioInputStream( If (a > 0 & a < clip.getMicrosecondLength()) Public void jump(long a) throws UnsupportedAudioFileException, IOException, Public void stop() throws UnsupportedAudioFileException, Public void restart() throws IOException, LineUnavailableException, This program uses an audio stream obtained from the sound data using the AudioInputStream. This must be the first step because the program only recognizes the data as a stream which has to be reset if it is to be reused.
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